An address on a paging system is a logical page
number and an offset. The physical page is found by searching a table based on
the logical page number to produce a physical page number. Because the
operating system controls the contents of this table, it can limit a process to
accessing only those physical pages allocated to the process. There is no way
for a process to refer to a page it does not own because the page will not be
in the page table. To allow such access, an operating system simply needs to
allow entries for non-process memory to be added to the process’s page table.
This is useful when two or more processes need to exchange data—they just read
and write to the same physical addresses (which may be at varying logical
addresses). This makes for very efficient interprocess communication.
Showing posts with label Operating System. Show all posts
Showing posts with label Operating System. Show all posts
Saturday, 24 March 2018
Why are page sizes always powers of 2?
Recall that paging is implemented by breaking up
an address into a page and offset number. It is most efficient to break the
address into X page bits and Y offset bits, rather than perform arithmetic on
the address to calculate the page number and offset. Because each bit position
represents a power of 2, splitting an address between bits results in a page
size that is a power of 2.
What is the cause of thrashing? How does the system detect thrashing? Once it detects thrashing, what can the system do to eliminate this problem?
Thrashing is caused by under
allocation of the minimum number of pages required by a process, forcing it to
continuously page fault. The system can detect thrashing by evaluating the
level of CPU utilization as compared to the level of multiprogramming. It can
be eliminated by reducing the level of multiprogramming.
Under what circumstances do page faults occur? Describe the actions taken by the operating system when a page fault occurs
A page fault occurs when an access to a
page that has not been brought into main memory takes place. The operating
system verifies the memory access, aborting the program if it is invalid. If it
is valid, a free frame is located and I/O is requested to read the needed page
into the free frame. Upon completion of I/O, the process table and page table
are updated and the instruction is restarted.
Explain Segmentation with paging?
Segments can be of different
lengths, so it is harder to find a place for a segment in memory than a page.
With segmented virtual memory, we get the benefits of virtual memory but we
still have to do dynamic storage allocation of physical memory. In order to
avoid this, it is possible to combine segmentation and paging into a two-level
virtual memory system. Each segment descriptor points to page table for that
segment. This give some of the advantages of paging (easy placement) with some
of the advantages of segments (logical division of the program).
Define Demand Paging, Page fault interrupt, and Trashing?
Demand Paging: Demand paging
is the paging policy that a page is not read into memory until it is requested,
that is, until there is a page fault on the page.
Page fault interrupt: A page fault
interrupt occurs when a memory reference is made to a page that is not in
memory.
The present bit in the page table entry
will be found to be off by the virtual memory hardware and it will signal an
interrupt.
What is fragmentation? Different types of fragmentation?
Fragmentation
occurs in a dynamic memory allocation system when many of the free
blocks are too small to satisfy any request.
External
Fragmentation: External Fragmentation happens when a dynamic memory allocation
algorithm allocates some memory and a small piece is left over that cannot be
effectively used. If too much external fragmentation occurs, the amount of
usable memory is drastically reduced.
Total memory space exists to satisfy a
request, but it is not contiguous
Internal
Fragmentation: Internal fragmentation is the space wasted inside of allocated
memory blocks because of restriction on the allowed sizes of allocated blocks.
Allocated memory may be slightly larger
than requested memory; this size difference is memory internal to a partition,
but not being used
Reduce
external fragmentation by compaction
o
Shuffle memory contents to place all free memory together in one
large block.
o
Compaction is possible only if relocation is dynamic, and
is done at execution time.
What are the different Dynamic Storage-Allocation methods?
How to satisfy a request of size n
from a list of free holes?
First-fit: Allocate the first hole that is big
enough.
Best-fit: Allocate the smallest hole that is big
enough; must search entire list, unless ordered by size. It produces the
smallest leftover hole.
Worst-fit: Allocate the largest hole; must also
search entire list. Produces the largest
leftover hole.
First-fit and best-fit are better than
worst-fit in terms of speed and storage utilization.
What are Dynamic Loading, Dynamic Linking and Overlays?
Dynamic Loading:
o
Routine is not loaded until it is called
o
Better memory-space utilization; unused routine is never loaded.
o
Useful when large amounts of code are needed to handle
infrequently occurring cases.
o
No special support from the operating system is required
implemented through program design.
Dynamic Linking:
Linking postponed until execution time.
o
Small piece of code, stub, used to locate the appropriate
memory-resident library routine.
o
Stub replaces itself with the address of the routine, and executes
the routine.
o
Operating system needed to check if routine is in processes’
memory address.
o
Dynamic linking is particularly useful for libraries.
Overlays:
·
Keep in memory only those instructions and data that are needed at
any given time.
·
Needed when process is larger than amount of memory allocated to
it.
Implemented by user, no special support needed from operating system,
programming design of overlay structure is complex.
Binding of Instructions and Data to Memory?
Address binding of
instructions and data to memory addresses can happen at three different stages
Compile time: If memory location known a priori, absolute
code can be generated; must recompile code if starting location changes.
Load time: Must generate relocatable code if
memory location is not known at compile time.
Execution time: Binding delayed until run time if the process
can be moved during its execution from one memory segment to another. Need hardware support for address maps (e.g.,
base and limit registers).
Difference between Logical and Physical Address Space?
·
The concept of a logical address space that is bound to a
separate physical address space is central to proper memory
management.
Logical address – generated by the CPU; also referred to
as virtual address.
Physical address – address seen by the memory unit.
·
Logical and physical addresses are the same in compile-time and
load-time address-binding schemes; logical (virtual) and physical addresses
differ in execution-time address-binding scheme
Recovery from Deadlock?
Process Termination:
·
Abort all deadlocked processes.
·
Abort one process at a time until the deadlock cycle is
eliminated.
·
In which order should we choose to abort?
1) Priority of the process.
2) How long process has computed, and how
much longer to completion.
3) Resources the process has used.
4) Resources process needs to complete.
5) How many processes will need to be
terminated?
6) Is process interactive or batch?
Resource Preemption:
§ Selecting a
victim – minimize cost.
§ Rollback –
return to some safe state, restart process for that state.
§ Starvation –
same process may always be picked as victim, include number of rollback in cost
factor.
Deadlock Detection-Algorithm Usage?
·
When, and how often, to invoke depends on:
How often a deadlock is likely to occur?
How many processes will need to be rolled
back?
·
If detection algorithm is invoked arbitrarily, there may be many
cycles in the resource graph and so we would not be able to tell which of the many deadlocked
processes “caused” the deadlock.
What is a Safe State and its’ use in deadlock avoidance?
When a process requests
an available resource, system must decide if immediate allocation leaves the
system in a safe state
v System is in
safe state if there exists a safe sequence of all processes.
v Sequence <P1,
P2… Pn> is safe if for each Pi, the resources that Pi
can still request can be satisfied by currently available resources + resources
held by all the Pj, with j<I.
If Pi resource needs are not immediately
available, then Pi can wait until all Pj have finished.
When Pj is finished, Pi can
obtain needed resources, execute, return allocated resources, and
terminate.
When Pi terminates, Pi+1 can
obtain its needed resources, and so on.
Deadlock Avoidance ⇒
ensure that a system will never enter an unsafe state.What are the Methods for Handling Deadlocks?
v Ensure that
the system will never enter a deadlock state.
v Allow the
system to enter a deadlock state and then recover.
v Ignore the
problem and pretend that deadlocks never occur in the system; used by most
operating systems, including UNIX.
Condition for deadlock occurrence?
Deadlock can arise if
four conditions hold simultaneously.
Mutual exclusion: only one process at a time can use a
resource.
Hold and wait: a process holding at least one resource is
waiting to acquire
additional resources
held by other processes.
No preemption: a resource can be released only voluntarily
by the process holding it, after that process has completed its task.
Different types of Real-Time Scheduling?
Hard real-time systems – required to complete a critical task within a guaranteed amount
of time.
Soft
real-time computing – requires
that critical processes receive priority over less
fortunate ones.
What is starvation and aging?
Starvation: Starvation is a resource management problem where a process does
not get the resources it needs for a long time because the resources are being
allocated to other processes.
Aging: Aging is a
technique to avoid starvation in a scheduling system. It works by adding an
aging factor to the priority of each request. The aging factor must increase the request’s priority as time passes
and must ensure that a request will
eventually be the highest priority request (after it has waited long enough)
Compare Linux credit based algorithm with other scheduling algorithms?
For the conventional time –shared
processes, Linux uses a prioritized, credit-based algorithm. Each process
possesses a certain number of scheduling credits; when a new task must be
chosen to run, the process with most credits is selected. Every time that a
timer interrupt occurs, the currently running process loses one credit; when
its credits reaches zero, it is suspended and another process is chosen.
If no runnable processes have any credits,
then Linux performs a recrediting operation, adding credits to every process in
the system (rather than just to the runnable ones), according to the following
rule:
Credits
= credits/2 + priority
The above scheduling
class is used for time-shared process and the in Linux for the real-time
scheduling is simpler it uses scheduling classes: first come, first served
(FCFS), and round-robin (RR) .In both cases, each process has a priority in
addition to its scheduling class. In time-sharing scheduling, however,
processes of different priorities can still compete with one another to some
extent; in real-time scheduling, the scheduler always runs the process with the
highest priority. Among processes of equal priority, it runs the process that
has been waiting longest. The only difference between FCFS and RR scheduling is
that FCFS processes continue to run until they either exit or block, whereas a
round-robin process will be preempted after a while and will be moved to the
end of the scheduling queue, so round-robin processes of equal priority will
automatically time share among themselves.
Linux’s real-time
scheduling is soft-real time rather than hard-real time. The scheduler offers
strict guarantees about the relative priorities of real-time processes, but the
kernel does not offer any guarantees about how quickly a real-time process will
be scheduled once that process becomes runnable.
Thus the
Linux uses different scheduling classes for time-shared and real-time
processes.
Give a non-computer example of pre-emptive and non-pre-emptive scheduling.
Consider any system where people use some kind of
resources and compete for them.
The
non-computer examples for preemptive scheduling the traffic on the single lane
road if there is emergency or there is an ambulance on the road the other
vehicles give path to the vehicles that are in need. The example for preemptive
scheduling is people standing in queue for tickets.
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